stellaris armour hardening. I would simply: - Swap Fleet Supremacy edict (which fits better into the Tradition Tree) and the War Doctrines policies, which would be unlocked by tech. stellaris armour hardening

 
 I would simply: - Swap Fleet Supremacy edict (which fits better into the Tradition Tree) and the War Doctrines policies, which would be unlocked by techstellaris armour hardening  However, they will regenerate these very slowly under normal circumstances, only significantly healing when eating a planet, at a flat or percentage based amout per size consumed

Legacy Wikis. Cheaper Alloys cost than armor. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. The developers are meticulous with commenting their code and the Wiki pages are good references. 4 or 3. A lot of good weapons bypass shields where as only a few bypass armour. ago. 1. Also I think the best combination is to use armor + hull utility slots, and not using any shields. It just misses an icon. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. ago. Thanks!Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. I do however have now tier 6 dragon scale armour, contingency armour hardening, fallen empires drivers and power supplies, enigmatic fortress tracking devices and even prythorn’s scourge fighters and missiles. Disruptors do 4. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. I'm not a fan of this new type of ship parameter. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Larger ships have more. 100% agree with the OP! Supremacy should be a choice, like the other Tradition trees, not a main pick for everyone. Stellaris/commonfederation_perks. Its DPS is 4. Related Topics. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. For both builds, have a balance of shields and armor, and 2 hardeners (for cruisers and battleships) + AB (for all ships) in the utilities. Ironically, there is an advanced armor option known as Dragonscale Armor. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 6 update. 64. Living Metal and Zro are kinda weird resources because they have very few uses. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. Legacy Wikis. Replaced Bulwark defence platform cost and upkeep reductions with inherent shield and armor hardening as they level up. 8 FogeltheVogel • 7 mo. does it work & what does it do? (have 4 25% armor hardeners on) does it prevent any damage to hull before the armor breaks?and a huge stack of armour. It is developed by Paradox Development Studio and published by Paradox. You can get some hardening on day 1 from Admiral traits. E. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the. PvP is where the fleet composition you use matters a lot more I think. -Completely rewritten and updated for Stellaris 3. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. Early game of course I do the classic hangar DP, since they easily counter small ships. Armor is definitely the way to go. 8 FogeltheVogel • 7 mo. I've put about 100-150 hours into the game but have been slacking. From wiki. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I really hope they change hull regen to be daily in 1. Armor does not reduce damage to shields. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. It felt really bad that it was almost always better to pick armour late game because only scourge strikecraft have 66% armour bypass. It doesn't increase the firepower of the starbase itself at all, but it increases the defenses more than other combat modules (and, with the AP, provides the only way to reliably protect starbases from armor. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. I would simply: - Swap Fleet Supremacy edict (which fits better into the Tradition Tree) and the War Doctrines policies, which would be unlocked by tech. Ignored by far more weapon types. If you're using disruptors they also bypass armor (basically direct hull damage). Now countered by armour, or by shield hardening, so best used paired with Plasma. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. Also adds passive repairs and minor amounts of armour hardening. Sohei May 14, 2016 @ 7:44pm. Darvin3. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. to enjoy the quite sizable amount of written content in Stellaris. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. Artillery/Carrier remains a powerful fleet design in 3. Stellaris: Suggestions. • 5 mo. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris. gautam_jat • 6 mo. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. • 1 yr. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. g, 100% penetration vs 75%. Interact with diverse alien races, discover strange. gautam_jat • 6 mo. At which point it still doesnt offer enough to be valueable. Field Manipulation - Tier 5. Assuming same tech and bonuses, these builds will come up on top against every mono-hull fleet. It looks like tier 5 armour is better than crystal, maybe even tier 4. i would rather the auxiliary slots to be used for accuracy for artillery ships and speed boosters for screen ships, or. Please. 75 to armor and 6. 6 has a component that requires Living Metal: advanced armour hardening (reduces the efficiency of weapons that otherwise ignore armour. I’ve only fought against normal empires so far in 3. Below is an example of what I found out while testing ship combat. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70It looks like tier 5 armour is better than crystal, maybe even tier 4. Torpedos now deal more damage the bigger the target. ; About Stellaris Wiki; Mobile view Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Observe the full damage going through shield. Though these ship parts are too expensive to equip your entire navy with. Stellaris has a rather cheap upgrade system, where its easy to switch designs. #1. . +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. WolfsunEvasion: chance to negate any damage in combat. I prefer armor Regen and have a slight armor favoritism. View this video if you want to see. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. 67. 10. This also means using Armour Hardening to lessen the impact of penetration weapons is useful due to the larger armour hp pool. Either don't use shields at all and go just armor, or use positioning and long range to make sure you regain shields before the enemy hits back. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between instead. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Guaranteed Ascension Tech 3. If you are facing, say, cruiser-carrier missile boats, they'll be kiting at 75+ range while putting out 24 from fighters 20 M slot missiles 16 S slot missiles (60) of DPD per Cruiser. ; About Stellaris Wiki; Mobile viewArmor hardening though seems. r/Stellaris. 9 that merges the various incompatible game rules and scripted triggers added by mods. 10. My enemy has mountains of torpedoes (no neutron launchers). 6 “Orion” update includes many changes to combat. Community Hub. Some weapons do bonus damage against armor and have armor penatration. It looks like tier 5 armour is better than crystal, maybe even tier 4. . 3. while the Living Reactive Armor provides ships with a 25% armor hardening bonus, countering weapons that bypass specific defenses. Nanomissiles ignore shields and armor, fire rate is 0. Do not leave feedback in this thread. Unfortunately with the new 3. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". except corvettes since they only have 3 slots, they use 2 armor 1 shield. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. 1. The downside if that they use power and missiles/torpedo bypass them entirely. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. In singleplayer you can just mass these, the AI will never counter them. The Stellaris 3. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. This would make it very useful on fleets and starbases based in Pulsar systems as well. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. Every single competitive multiplayer game I’ve seen videos on is essentially a couple empire types outright banned, and then the rest of the players essentially are all the same exact thing with small variations. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Guns are still damaging to armor, just weak against it. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Armor could give you lots of hit points, doesn't use power, but reduces evasion. Apr 4, 2019 683 24. Below is an example of what I found out while testing ship combat. Shields are already treated worse than armor, why this hardening could not just work a little better? Like shiled points equal to % of hardening will be not nullified because of weather. Been kinda curious but theres nothing that actually shows the effect when equipped in ship designer and the wiki isnt any help on this either - increase resistance could be anything. #15. Shield hardeners are a new defensive technology in the upcoming 3. Between armor hardening (which only helps vs Disruptor) or Shield Hardeners, shield hardener is obviously. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Add a Comment. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Kranchan. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedThe current "meta" is hardening and penetrating weapons, often hardened armor. ) This trait gives +10% fire rate, +10% armor hardening. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. Over time they became the only remaining force that mattered with well over 100K fleet power. Strike craft know they are good against armor and will anoyingly retarget to other ships once the armor of a ship has been stripped even if the ship is on the other side of the system. Is this a good strategy for winning battles right now?The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. So in a stat point of view the ascension perk is kind meh, but if you are doing a "role play" sort of game it aint bad. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Owning the dragon's hoard and having a mining station over it, gives dragon scale armour (only source of tier 6 armour) and a dragon egg. So I think that it would be fair to nerf all the sources rather than to remove them entirely, like some minmaxers seem to be suggesting. armor hardening also better in countering disruptors ReplyGo to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. About this site. If you become the crisis swarming becomes possible. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedIt looks like tier 5 armour is better than crystal, maybe even tier 4. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. • 3 mo. Side bonus of 80% shield hardening and 400 extra armor and shields. And reactors are giving extra boost on dmg, speed and evasion, plus it's cheaper too. I play with 60+ mods, and I've spent a few hours disabling groups of those, then restarting to see if Armor got fixed and no luck. Yes they stack. ##### ##### VERSION 3. Discussion So which one is best based on your experience with the game so far. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. I'm putting them together with PD destroyers, pure missile cruisers and some battleship-hull carriers. 0 unless otherwise noted. Dragonscale Armor Ether Drake or Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. ago. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. 01 to shields Armor/shield hardening is a counter for weapons that bypass that defense. Contengency got even scarier with this update as it is the only crisis you must brute force, while also being the. Small ships can't do it. Both are late game anyway so doesn't matter. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. 6. majdavlk • 2 min. 6 and not had any issues. Reply reply RisingShieldEro • I'll have run pure fighter starbases tho naked ones, they drop fasr. It gets shot by a 50% penetrating shot. Losing 100 Ar or 125 Sh to get 65 Hull. At which point it still doesnt offer enough to be valueable. An example would be the 100% shield bypass ability of missiles, physical torps, and. Carrier ai can increase that and thus can increase engagement range. And by year 40-50, because higher level leaders cost more unity, flat resource generation traits are actively costing you resources. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Just had a random thought here. E. Guaranteed Ascension Tech 3. Go to Stellaris r/Stellaris. It makes no immersive sense. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. TLDR; Armor is better than shields the vast majority of the time. questionable at best. Stellaris has now only Armor and Missiles. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. TTundri. Also, Fortify The Border edict should be greatly buffed (with military. the AI doesn't come back with 100% armor and armor hardening to counter it, along with long range tach lances (no shields on that star anyway) and proton torpedos to counter the long range and defensive type, it just sents the 10th ♥♥♥♥. . Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research Speed BoydofZINJ May 14, 2016 @ 7:43pm. Yes it's worth it. This would make it very useful on fleets and starbases based in Pulsar systems as well. This page was last edited on 7 February 2022, at 03:20. 8 Fleets. #15. There is no better - you need to figure out what your enemy uses and try to counter it. " Stellaris Mods Used: Extra Ship Components 3. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. So raw HP gives you better or same than the others, and always works. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris does neither of these which results in the. This is separate from your Naval Capacity (shown at the top of the screen). Affect enemy chance to hit by formula: Enemy chance to hit = enemy Accuracy - MAX ( (your Evasion - enemy Tracking), 0) That mean - Tracking only negate enemy Evasion and will never increase chance to hit on it's own. 100% is ideal value - as it would protect you from penalties from hull damage. The ship components look nice and ll but in the end you have weaker ships. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. But if some torpedoes do get by, I. bonus kinetic damage or armor plating if built at a starbase with a netronium building. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Shields are generally better for long campaigns while armor is better for that big battle. Think about it, your have more than enough shield and armor slots to reach 100% hardening on the shields and reach 60% hardening on the armor thanks to having four utility slots. Current Stellaris Ship Meta (for v3. Content is available under Attribution-ShareAlike 3. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Ways to Obtain Living Metal. 1 comment. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. We’ll go over a few basic strategies to help you figure out what works for you. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Stellaris. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. If i recall And armour rating of 150 or 160 is the amount one would stop at due to that being the "limit" in which armour will be at its max. For Synthetic, your admirals would gain the Synth trait instead. 3 can be fit at maximum onto each Carrier Battleship, along with. The amout of armour one can put on a ship is determined by the armour rating and the percentage. *) Fix the modifier issue after the 2. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. And shields are better since you don't have to go back after every fight. E. However, they will regenerate these very slowly under normal circumstances, only significantly healing when eating a planet, at a flat or percentage based amout per size consumed. --Strikecraft are not too far off from their base version, mainly gaining speed, regen, firing rate, and range. 6;Mix Frigates in, that have a bit different behavioral profile. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Just what it say on the tin. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Archeotech Makes Juggernauts Waaaaaaay More Tanky. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. Do generally aim for a 50/50 blend of Shield and Armour slots * On your Corvettes, try Flack + Lasers => Flack + Auto-cannon (once you have the tech) + Laser, with Afterburners and Swarm. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Equip an ancient suspension field 2. 50, vs Gamma lasers at 6. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Armor hardening is mostly a waste, it's only use is against disruptors but the AI doesn't spam those. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Stellaris. ago. Here are the complete notes for Stellaris 3. Stellaris Wiki Active Wikis. It is now possible to get 100% of both shield and armor hardening using councillors only. And balance of anti shield and anti armour weapons set up as well. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. Added new aux components that use Exotic Gases, Rare. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. As a rare tech, Basic Cloaking Fields has a small chance of appearing. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Is this a good strategy for winning battles right now?It looks like tier 5 armour is better than crystal, maybe even tier 4. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Content is available under Attribution-ShareAlike 3. Man creates worst battleship in stellaris. 01 base, 12. Ancient Pulse Armor (and other ancient armaments) are impractical. Not on corvettes though. Lasers do 6. Losing 100 Ar or 125 Sh to get 65 Hull. 5. 5% There is titan aura which can remove 20% of enemy shields for the whole fleet. *. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). 6x Crystal plating - 1650 HP. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. 6 "Orion" open beta. That’s how badly hardening gimps penetration weapons. And if they have, armor is better than hull against kinetic batteries. They can kill most enemies if they uncloak right on top of the enemy. 6 is now available on PC. 7% shields/day, or 250 out of 35834. You basically end up trading off shields and armor for hardening, that is IF you can meet the power requirements. I tend to balance between both, but you can also over-emphasize one or the other depending on tech unlocked and weapons your enemy is using. NagolRiverstar • 1 mo. Logical-Table-3530 • 2 mo. Psychics and Synthetics have 10% shield/armor hardening respectively. Armor Hardening Adaptive Armor Hardening; weight_modifier and ai_weight check if the physics research leader has Expertise: Materials, instead of the engineering research leader. Also, shield/armor hardening could make a disruptor-based. during the late game, the ai spam hyper relays so its literally less than 80 days to fully recover a fleet, while it takes 100+ days to recover half of a fleet's armor and 1/4 hull. is it worth it do you think?In endgame between your other bonuses, gateways, and tech, they become less and less useful and +10% shields (especially if you have the psionic shields tech and are facing an Overwhelming Unbidden invasion) or hull/armor regen (useful against the Scourge or for protracted campaigns in massive enemy territories, don't invade Russia in. • 3 mo. -Hives now have 20k hull and armor, full armor hardening, and very small hull and armor regen. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Q1. Living metal can be used in a ship component that provides a lot of armor hardening, or in a certain powerful edict, Nanites can be changed into rare resources with a building or used for a research buff, think there was also a ship component but I never used that one. Perhaps if Stellaris introduced manpower, it could make things work better. Are extremely powerful vs AI. . Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. The. Refitting used to do weird things to this, too, letting you take ships from other places and refit them at a neutron forge station to get those. No. 5 days. I really don’t remember. " Even at 100% armour pen it still reduces damage. i would say its not good since most starbases you capture in war is nearby. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. and a huge stack of armour. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Lets use small weapons as an example. and a fair amount of sheild and armour hardening. I personally play cooperative multiplayer and that’s the most of it. (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster,. 34. Then I'm still waiting for mine lol. . Stellaris Real-time strategy Strategy video game Gaming. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. I do not see a single reason why. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. 85 and they have 100 range, they're basically long range disruptors. Wooden-Many-8509 • 22 min.